By Mome Borogove, updated for v2.7.1c. For questions, visit the 40K: Inquisitor Discord. For bugs and feedback, submit an issue on Github .
3.0 to 4.0 Warfare/Accuracy/Force/Logic | |
Enchant ID: ability_offensive_major Valid Items: Inoculator, Main Implant Exclusion Groups: | |
3.0 to 4.0 Virtue/Bloodlust/Psy Focus/Mindlink | |
Enchant ID: ability_special_major Valid Items: Main Implant, Neural Implant Exclusion Groups: | |
3.0 to 4.0 Toughness/Survival/Resilience/Bionics | |
Enchant ID: ability_survival_major Valid Items: Inoculator, Main Implant Exclusion Groups: | |
-1.0° Spread | |
Enchant ID: accurate_shooting_major Valid Items: Eye Implant Exclusion Groups: | |
6.0% to 10.0% Damage Bonus | |
Values doubled if on a two-handed weapon. Enchant ID: all_damage_percent_major Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Eye Implant, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Radium Carbine, Shock Maul, Shotgun, Signum, Sniper Rifle, Thunder Hammer, Voltaic Axe Exclusion Groups: melee_damage_percent, ranged_damage_percent | |
6.0 to 12.0% to All Resistances when Suppression Status is Protected. | |
Enchant ID: all_resist_in_green Valid Items: Sororitas Armour, Main Implant, Power Armour, Light Armour, Purity Seal, Synskin Armour, Tech-adept Armour Exclusion Groups: all_resist | |
-4.0% to -8.0% Cooldown Reduction for all Skills | |
Enchant ID: allskill_cooldown_percent Valid Items: Purity Seal, Signum Exclusion Groups: | |
15.0% to 30.0% Damage Bonus for AoE Skills | |
Values doubled if on a two-handed weapon. Enchant ID: aoe_damage_bonus_major Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Belt Equipment, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Eye Implant, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Main Implant, Melta Gun, Multi-Melta, Needler Sniper Rifle, Neural Implant, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Radium Carbine, Shock Maul, Shotgun, Signum, Sniper Rifle, Storm Shield, Suppression Shield, Thunder Hammer, Voltaic Axe Exclusion Groups: | |
Banner radius increased by 1.0 to 3.0 metres | |
Enchant ID: banner_aura_radius_flat Valid Items: Sororitas Armour, Banner Exclusion Groups: | |
Banner duration increased by 1.0 to 3.0 seconds | |
Enchant ID: banner_duration_flat Valid Items: Eye Implant Exclusion Groups: | |
Banner HP modifier increased by 1.0 to 5.0 | |
Enchant ID: banner_hp_added_level Valid Items: Banner Exclusion Groups: | |
4.0% to 10.0% chance to cause Bleeding on Physical Skill Hit | |
Values doubled if on a two-handed weapon. Enchant ID: bleed_on_physical_hit Valid Items: Arc Blade, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Chainsword & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Longlas Rifle, Needler Sniper Rifle, Omnissian Axe, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Purity Seal, Radium Carbine, Shock Maul, Shotgun, Sniper Rifle, Thunder Hammer Exclusion Groups: | |
12.0% to 30.0% Damage Bonus for Biomancy Psychic Powers | |
Values doubled if on a two-handed weapon. Enchant ID: bonus_damage_biomancy_major Valid Items: Psychic Focus, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade Exclusion Groups: | |
12.0% to 30.0% Damage Bonus for Pyromancy Psychic Powers | |
Values doubled if on a two-handed weapon. Enchant ID: bonus_damage_pyromancy_major Valid Items: Psychic Focus, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade Exclusion Groups: | |
12.0% to 30.0% Damage Bonus for Telekinesis Psychic Powers | |
Values doubled if on a two-handed weapon. Enchant ID: bonus_damage_telekinesis_major Valid Items: Psychic Focus, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade Exclusion Groups: | |
4.0% to 10.0% chance to cause Burning on Heat Skill hit | |
Values doubled if on a two-handed weapon. Enchant ID: burn_on_heat_hit Valid Items: Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Plasma Cannon, Plasma Gun, Plasma Pistol, Purity Seal Exclusion Groups: | |
2.0 to 4.0% chance to release a Thunderbolt of Authority on Hit | |
Enchant ID: chain_lightning_on_hit_dealt Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Radium Carbine, Shock Maul, Shotgun, Signum, Sniper Rifle, Thunder Hammer, Voltaic Axe Exclusion Groups: | |
2.0 to 3.0% chance to release a Thunderbolt of Authority on Hit Taken | |
Enchant ID: chain_lightning_on_hit_taken Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Neural Implant, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour Exclusion Groups: | |
4.0 to 5.0% chance to release a Thunderbolt of Authority on Inoculator Use | |
Enchant ID: chain_lightning_on_inoculator_use Valid Items: Inoculator Exclusion Groups: | |
10.0% to 20.0% Critical Damage | |
Values doubled if on a two-handed weapon. Enchant ID: critical_damage_bonus Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Radium Carbine, Shock Maul, Shotgun, Signum, Sniper Rifle, Thunder Hammer, Voltaic Axe Exclusion Groups: critical_hit_strength | |
4.0% to 6.0% Critical Hit Chance | |
Values doubled if on a two-handed weapon. Enchant ID: critical_hit_chance_major Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Eye Implant, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Radium Carbine, Shock Maul, Shotgun, Signum, Sniper Rifle, Thunder Hammer, Voltaic Axe Exclusion Groups: | |
8.0 to 12.0 Critical Hit Strength | |
Values doubled if on a two-handed weapon. Enchant ID: critical_hit_strength_major Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Eye Implant, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Radium Carbine, Shock Maul, Shotgun, Signum, Sniper Rifle, Thunder Hammer, Voltaic Axe Exclusion Groups: critical_hit_strength | |
20.0% to 35.0% Damage Bonus when there is no enemy within 5 metres | |
Enchant ID: damage_alone Valid Items: Plasma Caliver, Autogun, Autopistol, Bolt Pistol, Boltgun, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Exitus Rifle, Eye Implant, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Grav-Gun, Grav-Pistol, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Plasma Cannon, Plasma Gun, Plasma Pistol, Radium Carbine, Shotgun, Signum, Sniper Rifle Exclusion Groups: damage_in | |
20.0% to 35.0% Damage Bonus for the Bio Lightning Psychic Power | |
Enchant ID: damage_bonus_pp_bio_lightning Valid Items: Eye Implant, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Main Implant Exclusion Groups: | |
20.0% to 35.0% Damage Bonus for the Shockwave Psychic Power | |
Enchant ID: damage_bonus_pp_telekinesis_shockwave Valid Items: Eye Implant, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Main Implant Exclusion Groups: | |
10.0% to 16.0% Damage Bonus when Suppression Status is Protected. | |
Enchant ID: damage_in_green Valid Items: Belt Equipment, Eye Implant, Signum Exclusion Groups: damage_in | |
6.0 to 12.0% Damage Reduction when Suppression Status is Protected. | |
Enchant ID: damage_reduce_in_green Valid Items: Sororitas Armour, Power Armour, Light Armour, Purity Seal, Synskin Armour, Tech-adept Armour Exclusion Groups: damage_reduce_in | |
4.0 to 8.0% Damage Reduction | |
Enchant ID: damage_reduce_major Valid Items: Sororitas Armour, Main Implant, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour Exclusion Groups: melee_damage_reduce, ranged_damage_reduce | |
7.0% to 15.0% Reflect Chance | |
Enchant ID: damage_reflect_chance_major Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Inoculator, Main Implant, Power Armour, Light Armour, Signum, Storm Shield, Suppression Shield, Synskin Armour, Tech-adept Armour Exclusion Groups: | |
20.0% to 40.0% Reflect Damage | |
Enchant ID: damage_reflect_percent_major Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Inoculator, Main Implant, Power Armour, Light Armour, Signum, Storm Shield, Suppression Shield, Synskin Armour, Tech-adept Armour Exclusion Groups: | |
4.0% to 8.0% Deflect/Dodge Chance | |
Enchant ID: deflect_major Valid Items: Sororitas Armour, Power Armour, Light Armour, Purity Seal, Storm Shield, Suppression Shield, Synskin Armour, Tech-adept Armour Exclusion Groups: | |
8.0% to 12.0% Deflect/Dodge Chance against Melee attacks | |
Enchant ID: dodge_against_melee_major Valid Items: Neural Implant, Purity Seal Exclusion Groups: | |
8.0% to 12.0% Deflect/Dodge Chance against Ranged attacks | |
Enchant ID: dodge_against_ranged_major Valid Items: Neural Implant, Purity Seal Exclusion Groups: | |
4.0 to 6.0% Execution chance | |
Enchant ID: execute_chance Valid Items: Eye Implant, Neural Implant Exclusion Groups: | |
10.0% to 16.0% chance to Fear on Critical Hit | |
Enchant ID: fear_on_crit Valid Items: Purity Seal, Signum Exclusion Groups: fear_on | |
6.0% to 10.0% chance to Fear on Hit | |
Enchant ID: fear_on_hit Valid Items: Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Purity Seal Exclusion Groups: fear_on | |
6.0% to 10.0% HP gained on Execution | |
Enchant ID: heal_from_execution Valid Items: Inoculator, Power Armour, Synskin Armour Exclusion Groups: | |
200.0 to 500.0 HP | |
Enchant ID: hp_fix_major Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Inoculator, Main Implant, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour Exclusion Groups: | |
12.0 to 25.0% Life Drain | |
Values doubled if on a two-handed weapon. Enchant ID: hp_leech_percent Valid Items: Arc Blade, Arc Sword, Assassin Power Sword, Blessed Blade & Rod, Bolt Pistol & Chainsword, Chainsword & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Force Sword, Biomantic Sword, Aether Blade, Greataxe, Greatsword, Null Rod, Omnissian Axe, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Shock Maul, Thunder Hammer, Voltaic Axe Exclusion Groups: | |
60.0 to 100.0 HP gained on Critical Hit | |
Values doubled if on a two-handed weapon. Enchant ID: hp_on_crit Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Radium Carbine, Shock Maul, Shotgun, Sniper Rifle, Thunder Hammer, Voltaic Axe Exclusion Groups: | |
25.0 to 45.0 HP gained on Hit | |
Values doubled if on a two-handed weapon. Enchant ID: hp_per_hit_melee_major Valid Items: Arc Blade, Arc Sword, Assassin Power Sword, Blessed Blade & Rod, Bolt Pistol & Chainsword, Chainsword & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Force Sword, Biomantic Sword, Aether Blade, Greataxe, Greatsword, Null Rod, Omnissian Axe, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Shock Maul, Thunder Hammer, Voltaic Axe Exclusion Groups: | |
10.0 to 20.0 HP gained on Hit | |
Values doubled if on a two-handed weapon. Enchant ID: hp_per_hit_ranged_and_accessory_major Valid Items: Plasma Caliver, Autogun, Autopistol, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Bolt Pistol, Boltgun, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Exitus Rifle, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Grav-Gun, Grav-Pistol, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Plasma Cannon, Plasma Gun, Plasma Pistol, Radium Carbine, Shotgun, Sniper Rifle Exclusion Groups: | |
18.0 to 35.0 HP Regeneration | |
Enchant ID: hp_regeneration_major Valid Items: Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Inoculator, Neural Implant, Purity Seal Exclusion Groups: | |
8.0% to 12.0% Heat Damage Bonus | |
Enchant ID: increase_all_heat_damage_percent_major Valid Items: Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Signum Exclusion Groups: increase_all_damage_by_type | |
8.0% to 12.0% Physical Damage Bonus | |
Enchant ID: increase_all_physical_damage_percent_major Valid Items: Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Signum Exclusion Groups: increase_all_damage_by_type | |
8.0% to 12.0% Warp Damage Bonus | |
Enchant ID: increase_all_warp_damage_percent_major Valid Items: Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Signum Exclusion Groups: increase_all_damage_by_type | |
4.0 to 6.0 Inoculator capacity | |
Enchant ID: inoculator_capacity_major Valid Items: Inoculator Exclusion Groups: | |
-20.0% to -30.0% Cooldown Reduction for the Inoculator | |
Enchant ID: inoculator_cooldown_reduction_major Valid Items: Sororitas Armour, Inoculator, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour Exclusion Groups: | |
10.0% to 16.0% chance to Knockback on Critical Hit | |
Values doubled if on a two-handed weapon. Enchant ID: knockback_on_crit Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Purity Seal, Radium Carbine, Shock Maul, Shotgun, Sniper Rifle, Storm Shield, Suppression Shield, Thunder Hammer, Voltaic Axe Exclusion Groups: knockback_on | |
6.0% to 10.0% chance to Knockback on Hit | |
Values doubled if on a two-handed weapon. Enchant ID: knockback_on_hit Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Radium Carbine, Shock Maul, Shotgun, Sniper Rifle, Storm Shield, Suppression Shield, Thunder Hammer, Voltaic Axe Exclusion Groups: knockback_on | |
6.0% to 10.0% chance to Knockdown on Critical Hit | |
Values doubled if on a two-handed weapon. Enchant ID: knockdown_on_crit Valid Items: Arc Blade, Arc Sword, Assassin Power Sword, Blessed Blade & Rod, Bolt Pistol & Chainsword, Chainsword & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Force Sword, Biomantic Sword, Aether Blade, Greataxe, Greatsword, Null Rod, Omnissian Axe, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Shock Maul, Storm Shield, Suppression Shield, Thunder Hammer, Voltaic Axe Exclusion Groups: knockback_on | |
0.03 to 0.1 HP | |
Enchant ID: maxhp_percentage Valid Items: Sororitas Armour, Belt Equipment, Inoculator, Main Implant, Power Armour, Light Armour, Storm Shield, Suppression Shield, Synskin Armour, Tech-adept Armour Exclusion Groups: | |
8.0% to 12.0% Melee Damage Bonus | |
Values doubled if on a two-handed weapon. Enchant ID: melee_damage_percent_major Valid Items: Arc Blade, Arc Sword, Assassin Power Sword, Blessed Blade & Rod, Bolt Pistol & Chainsword, Chainsword & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Eye Implant, Force Sword, Biomantic Sword, Aether Blade, Greataxe, Greatsword, Null Rod, Omnissian Axe, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Shock Maul, Signum, Storm Shield, Suppression Shield, Thunder Hammer, Voltaic Axe Exclusion Groups: melee_damage_percent | |
Melee damage reduced by 8.0 to 12.0 | |
Enchant ID: melee_damage_reduce_major Valid Items: Sororitas Armour, Main Implant, Power Armour, Light Armour, Storm Shield, Suppression Shield, Synskin Armour, Tech-adept Armour Exclusion Groups: melee_damage_reduce | |
0.35 to 0.55 Damage Bonus for the Self-destruct Skill for Psiloi Vivisectors | |
Enchant ID: minion_damage_on_death_explosion_crawler Valid Items: Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle Exclusion Groups: | |
25.0% to 35.0% chance to Fear on Hit | |
Enchant ID: minion_fear_on_hit Valid Items: Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Purity Seal Exclusion Groups: fear_on | |
0.22 to 0.35 Damage Bonus for the Autogun Shot Skill of the Psiloi Combustor | |
Enchant ID: minion_ta_damage_combustor_autogun Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
0.22 to 0.35 Damage Bonus for the Lasgun Shot Skill of the Psiloi Combustor | |
Enchant ID: minion_ta_damage_combustor_las Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
0.22 to 0.35 Damage Bonus for the Meltagun Shot Skill of the Psiloi Combustor | |
Enchant ID: minion_ta_damage_combustor_melta Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
8.0 to 12.0 base Damage for Constructs | |
Enchant ID: minion_ta_damage_flat Valid Items: Eye Implant, Purity Seal, Signum Exclusion Groups: | |
0.55 to 0.75 Damage Bonus for the Litany of the Electromancer Skill of the Kastelan Robot | |
Enchant ID: minion_ta_damage_kastellan_aoe Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
0.22 to 0.35 Damage Bonus for the Phosphorus Blast Skill of the Phospor Gun of the Kastelan Robot | |
Enchant ID: minion_ta_damage_kastellan_blaster_burst Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
0.22 to 0.35 Damage Bonus for the Phosphorus Barrage Skill of the Phospor Gun of the Kastelan Robot | |
Enchant ID: minion_ta_damage_kastellan_blaster_shoot Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
0.22 to 0.35 Damage Bonus for the Fist Cleave Skill of the Kastelan Robot | |
Enchant ID: minion_ta_damage_kastellan_fist_cleave Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
0.22 to 0.35 Damage Bonus for the Phosphor Cannon Weapon of the Kastelan Robot | |
Enchant ID: minion_ta_damage_kastellan_fist_shoot Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
0.22 to 0.35 Damage Bonus for the Fist Strike Skill of the Kastelan Robot | |
Enchant ID: minion_ta_damage_kastellan_fist_strike Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
0.22 to 0.35 Damage Bonus for the Flame Stream Skill of the Flamer of the Kastelan Robot | |
Enchant ID: minion_ta_damage_kastellan_flamer_flame Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
0.22 to 0.35 Damage Bonus for the Flame Burst Skill of the Flamer of the Kastelan Robot | |
Enchant ID: minion_ta_damage_kastellan_flamer_shot Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
0.55 to 0.75 Damage Bonus for the Canticles of the Omnissiah Skill of the Kataphron Vanguard | |
Enchant ID: minion_ta_damage_kataphron_aoe Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
0.55 to 0.75 Damage Bonus for the Charge Skill of the Kataphron Vanguard | |
Enchant ID: minion_ta_damage_kataphron_charge Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
0.22 to 0.35 Damage Bonus for the Greataxe weapon of the Kataphron Vanguard | |
Enchant ID: minion_ta_damage_kataphron_cleave Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
0.22 to 0.35 Damage Bonus for the Flamer weapon of the Kataphron Destroyer | |
Enchant ID: minion_ta_damage_kataphron_flamer Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
0.22 to 0.35 Damage Bonus for the Gravcannon weapon of the Kataphron Destroyer | |
Enchant ID: minion_ta_damage_kataphron_gravcannon Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
0.22 to 0.35 Damage Bonus for the Phosphor Blaster weapon of the Kataphron Destroyer | |
Enchant ID: minion_ta_damage_kataphron_phosphor Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
0.22 to 0.35 Damage Bonus for the Plasma cannon weapon of the Kataphron Destroyer | |
Enchant ID: minion_ta_damage_kataphron_plasma Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
0.22 to 0.35 Damage Bonus for the Power Axe weapon of the Kataphron Vanguard | |
Enchant ID: minion_ta_damage_kataphron_strike Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
0.2 to 0.3 Damage Bonus for the Self-destruct Skill for Psiloi Vivisectors | |
Enchant ID: minion_ta_damage_on_death_explosion_crawler Valid Items: Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle Exclusion Groups: | |
0.2 to 0.3 Damage Bonus for the Self-destruct Skill for Kastelan Robots | |
Enchant ID: minion_ta_damage_on_death_explosion_kastelan Valid Items: Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle Exclusion Groups: | |
12.0 to 20.0% Supreme Damage Reduction for Constructs | |
Enchant ID: minion_ta_damage_reduce Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour Exclusion Groups: | |
0.22 to 0.35 Damage Bonus for the Boltgun Shoot Skill of the Tarantula Turret | |
Enchant ID: minion_ta_damage_tarantula_bolter Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
0.22 to 0.35 Damage Bonus for the Flame Stream Skill of the Tarantula Turret | |
Enchant ID: minion_ta_damage_tarantula_flamer Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
0.22 to 0.35 Damage Bonus for the Lasgun Shoot Skill of the Tarantula Turret | |
Enchant ID: minion_ta_damage_tarantula_lasgun Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
0.22 to 0.35 Damage Bonus for the Missile Launch Skill of the Tarantula Turret | |
Enchant ID: minion_ta_damage_tarantula_launcher Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
0.22 to 0.35 Damage Bonus for the Chainsaw Eviscerate Skill of the Psiloi Vivisector | |
Enchant ID: minion_ta_damage_vivisector_chainsaw Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
0.22 to 0.35 Damage Bonus for the Claw Strike Skill of the Psiloi Vivisector | |
Enchant ID: minion_ta_damage_vivisector_claw Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
28.0% to 50.0% Heat Damage Bonus for Constructs | |
Enchant ID: minion_ta_heat_damage Valid Items: Plasma Caliver, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
12.0 to 20.0% Supreme Heat Resistance for Constructs | |
Enchant ID: minion_ta_heat_resist Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour Exclusion Groups: | |
385.0 to 500.0 Base HP for Psiloi Combustors | |
Enchant ID: minion_ta_hp_cremator Valid Items: Sororitas Armour, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour Exclusion Groups: | |
1100.0 to 1400.0 Base HP for Kastelan Robots | |
Enchant ID: minion_ta_hp_kastellan Valid Items: Sororitas Armour, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour Exclusion Groups: | |
1100.0 to 1300.0 Base HP for Kataphron Destroyers | |
Enchant ID: minion_ta_hp_kataphron_destroyer Valid Items: Sororitas Armour, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour Exclusion Groups: | |
1350.0 to 1700.0 Base HP for Kataphron Vanguards | |
Enchant ID: minion_ta_hp_kataphron_vanguard Valid Items: Sororitas Armour, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour Exclusion Groups: | |
700.0 to 900.0 Base HP for Tarantula Turrets | |
Enchant ID: minion_ta_hp_tarantula Valid Items: Sororitas Armour, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour Exclusion Groups: | |
500.0 to 750.0 Base HP for Psiloi Vivisectors | |
Enchant ID: minion_ta_hp_vivisector Valid Items: Sororitas Armour, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour Exclusion Groups: | |
35.0% to 70.0% Melee Damage Bonus for Constructs | |
Enchant ID: minion_ta_melee_damage Valid Items: Plasma Caliver, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
12.0 to 20.0% Supreme Physical Resistance for Constructs | |
Enchant ID: minion_ta_phys_resist Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour Exclusion Groups: | |
28.0% to 50.0% Physical Damage Bonus for Constructs | |
Enchant ID: minion_ta_physical_damage Valid Items: Plasma Caliver, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
28.0% to 50.0% Ranged Damage Bonus for Constructs | |
Enchant ID: minion_ta_ranged_damage Valid Items: Plasma Caliver, Omnissian Axe, Radium Carbine, Voltaic Axe Exclusion Groups: | |
0.16 to 0.25 Suppression Damage Bonus for Constructs | |
Enchant ID: minion_ta_suppression_damage Valid Items: Eye Implant, Neural Implant, Signum Exclusion Groups: | |
12.0 to 20.0% Supreme Warp Resistance for Constructs | |
Enchant ID: minion_ta_warp_resist Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour Exclusion Groups: | |
6.0% to 12.0% Movement Speed when no enemies are present within 5 metres | |
Enchant ID: movement_speed_alone Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour Exclusion Groups: movement_speed | |
6.0% to 12.0% Movement Speed when Suppression Status is Protected. | |
Enchant ID: movement_speed_in_green Valid Items: Sororitas Armour, Eye Implant, Inoculator, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour Exclusion Groups: movement_speed | |
10.0% to 16.0% Movement Speed when Surrounded | |
Enchant ID: movement_speed_in_threat Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour Exclusion Groups: movement_speed | |
6.0% to 10.0% Movement Speed | |
Enchant ID: movement_speed_major Valid Items: Sororitas Armour, Neural Implant, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour Exclusion Groups: movement_speed | |
6.0% to 11.0% Movement Speed | |
Enchant ID: movement_speed_major_ta Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Inoculator, Neural Implant, Power Armour, Light Armour, Purity Seal, Synskin Armour, Tech-adept Armour Exclusion Groups: movement_speed | |
5.0% to 10.0% Sacred Rite Effectiveness | |
Enchant ID: offering_effectiveness Valid Items: Inoculator, Main Implant Exclusion Groups: | |
4.0% to 10.0% chance to Poison on Physical Skill Hit | |
Values doubled if on a two-handed weapon. Enchant ID: poison_on_physical_hit Valid Items: Arc Blade, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Chainsword & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Longlas Rifle, Needler Sniper Rifle, Omnissian Axe, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Purity Seal, Radium Carbine, Shock Maul, Shotgun, Sniper Rifle, Thunder Hammer Exclusion Groups: | |
8.0% to 12.0% Ranged Damage Bonus | |
Values doubled if on a two-handed weapon. Enchant ID: ranged_damage_percent_major Valid Items: Plasma Caliver, Autogun, Autopistol, Bolt Pistol, Boltgun, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Exitus Rifle, Eye Implant, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Grav-Gun, Grav-Pistol, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Plasma Cannon, Plasma Gun, Plasma Pistol, Radium Carbine, Shotgun, Signum, Sniper Rifle Exclusion Groups: ranged_damage_percent | |
Ranged damage reduced by 8.0 to 12.0 | |
Enchant ID: ranged_damage_reduce_major Valid Items: Sororitas Armour, Main Implant, Power Armour, Light Armour, Storm Shield, Suppression Shield, Synskin Armour, Tech-adept Armour Exclusion Groups: ranged_damage_reduce | |
4.0 to 8.0% to All Resistances | |
Enchant ID: resist_all_major Valid Items: Sororitas Armour, Neural Implant, Power Armour, Light Armour, Purity Seal, Synskin Armour, Tech-adept Armour Exclusion Groups: all_resist | |
8.0 to 16.0% Heat Resistance | |
Enchant ID: resistance_heat_major Valid Items: Sororitas Armour, Neural Implant, Power Armour, Light Armour, Purity Seal, Synskin Armour, Tech-adept Armour Exclusion Groups: | |
8.0 to 16.0% Physical Resistance | |
Enchant ID: resistance_physical_major Valid Items: Sororitas Armour, Neural Implant, Power Armour, Light Armour, Purity Seal, Synskin Armour, Tech-adept Armour Exclusion Groups: | |
8.0 to 16.0% Warp Resistance | |
Enchant ID: resistance_warp_major Valid Items: Sororitas Armour, Neural Implant, Power Armour, Light Armour, Purity Seal, Synskin Armour, Tech-adept Armour Exclusion Groups: | |
4.0 to 8.0% Warp Resistance | |
Enchant ID: resistance_warp_minor Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Eye Implant, Inoculator, Main Implant, Neural Implant, Power Armour, Light Armour, Purity Seal, Storm Shield, Suppression Shield, Synskin Armour, Tech-adept Armour Exclusion Groups: | |
20.0 to 45.0% Shield Drain | |
Values doubled if on a two-handed weapon. Enchant ID: shield_leech_percent Valid Items: Arc Blade, Arc Sword, Assassin Power Sword, Blessed Blade & Rod, Bolt Pistol & Chainsword, Chainsword & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Force Sword, Biomantic Sword, Aether Blade, Greataxe, Greatsword, Null Rod, Omnissian Axe, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Shock Maul, Thunder Hammer, Voltaic Axe Exclusion Groups: | |
500.0 to 700.0 max Energy Shield for regenerating shields. | |
Enchant ID: shieldhp_flat Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Inoculator, Main Implant, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour Exclusion Groups: | |
1.0 to 2.0% Shield HP regeneration per sec | |
Enchant ID: shieldhp_regen Valid Items: Inoculator, Main Implant Exclusion Groups: | |
10.0% to 16.0% chance to Shock on Critical Hit | |
Values doubled if on a two-handed weapon. Enchant ID: shock_on_crit_normal Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Purity Seal, Radium Carbine, Shock Maul, Shotgun, Sniper Rifle, Storm Shield, Suppression Shield, Thunder Hammer, Voltaic Axe Exclusion Groups: shock_on | |
6.0% to 10.0% chance to Shock on Hit | |
Values doubled if on a two-handed weapon. Enchant ID: shock_on_hit Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Main Implant, Melta Gun, Multi-Melta, Needler Sniper Rifle, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Purity Seal, Radium Carbine, Shock Maul, Shotgun, Sniper Rifle, Thunder Hammer, Voltaic Axe Exclusion Groups: shock_on | |
6.0% to 10.0% chance to Stun on Critical Hit | |
Values doubled if on a two-handed weapon. Enchant ID: stun_on_crit Valid Items: Arc Blade, Arc Sword, Assassin Power Sword, Blessed Blade & Rod, Bolt Pistol & Chainsword, Chainsword & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Force Sword, Biomantic Sword, Aether Blade, Greataxe, Greatsword, Null Rod, Omnissian Axe, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Shock Maul, Storm Shield, Suppression Shield, Thunder Hammer, Voltaic Axe Exclusion Groups: | |
20.0 to 32.0 Suppression gained on Hit | |
Values doubled if on a two-handed weapon. Enchant ID: suppression_per_hit_major Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Radium Carbine, Shock Maul, Shotgun, Sniper Rifle, Storm Shield, Suppression Shield, Thunder Hammer, Voltaic Axe Exclusion Groups: | |
40.0 to 60.0 Suppression Regeneration | |
Enchant ID: suppression_regeneration_major Valid Items: Inoculator, Neural Implant, Purity Seal, Storm Shield, Suppression Shield Exclusion Groups: | |
200.0 to 300.0 Suppression | |
Enchant ID: supression_resistance_max_major Valid Items: Sororitas Armour, Inoculator, Main Implant, Power Armour, Light Armour, Storm Shield, Suppression Shield, Synskin Armour, Tech-adept Armour Exclusion Groups: | |
1.0 sec Vulnerability duration | |
Enchant ID: vulnerability_duration_major Valid Items: Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Eye Implant Exclusion Groups: | |
12.0% to 20.0% Vulnerability effectiveness | |
Values doubled if on a two-handed weapon. Enchant ID: vulnerability_efficiency_bonust_major Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Radium Carbine, Shock Maul, Shotgun, Signum, Sniper Rifle, Thunder Hammer, Voltaic Axe Exclusion Groups: | |
4.0% to 10.0% chance to add Physical Vulnerability on Bleeding Skill Hit | |
Enchant ID: vulnerability_on_bleed Valid Items: Main Implant, Neural Implant, Purity Seal Exclusion Groups: vulnerability_on | |
4.0% to 10.0% chance to add Heat Vulnerability on Burning Skill Hit | |
Enchant ID: vulnerability_on_burn Valid Items: Main Implant, Neural Implant, Purity Seal Exclusion Groups: vulnerability_on | |
4.0% to 10.0% chance to add Heat Vulnerability on Heat Damage dealt | |
Enchant ID: vulnerability_on_hit_heat Valid Items: Main Implant, Neural Implant, Purity Seal Exclusion Groups: vulnerability_on | |
4.0% to 10.0% chance to add Physical Vulnerability on Physical Damage dealt | |
Enchant ID: vulnerability_on_hit_physical Valid Items: Main Implant, Neural Implant, Purity Seal Exclusion Groups: vulnerability_on | |
4.0% to 10.0% chance to add Warp Vulnerability on Warp Damage dealt | |
Enchant ID: vulnerability_on_hit_warp Valid Items: Main Implant, Neural Implant, Purity Seal Exclusion Groups: vulnerability_on | |
4.0% to 10.0% chance to add Physical Vulnerability on Poison Skills Hit | |
Enchant ID: vulnerability_on_poison Valid Items: Main Implant, Neural Implant, Purity Seal Exclusion Groups: vulnerability_on | |
20.0 to 32.0 Focus/Adrenaline/Warp Heat/Data-flux/Faith | |
Enchant ID: zeal_max_major Valid Items: Sororitas Armour, Eye Implant, Inoculator, Neural Implant, Power Armour, Light Armour, Purity Seal, Synskin Armour, Tech-adept Armour Exclusion Groups: |