40K: Inquisitor - Enchant Viewer

By Mome Borogove, updated for v2.7.1c. For questions, visit the 40K: Inquisitor Discord. For bugs and feedback, submit an issue on Github .

Enchant type:
Restricted to:
Filter:
3.0 to 4.0 Warfare/Accuracy/Force/Logic

Enchant ID: ability_offensive_major

Valid Items: Inoculator, Main Implant

Exclusion Groups:

3.0 to 4.0 Virtue/Bloodlust/Psy Focus/Mindlink

Enchant ID: ability_special_major

Valid Items: Main Implant, Neural Implant

Exclusion Groups:

3.0 to 4.0 Toughness/Survival/Resilience/Bionics

Enchant ID: ability_survival_major

Valid Items: Inoculator, Main Implant

Exclusion Groups:

-1.0° Spread

Enchant ID: accurate_shooting_major

Valid Items: Eye Implant

Exclusion Groups:

6.0% to 10.0% Damage Bonus

Values doubled if on a two-handed weapon.

Enchant ID: all_damage_percent_major

Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Eye Implant, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Radium Carbine, Shock Maul, Shotgun, Signum, Sniper Rifle, Thunder Hammer, Voltaic Axe

Exclusion Groups: melee_damage_percent, ranged_damage_percent

6.0 to 12.0% to All Resistances when Suppression Status is Protected.

Enchant ID: all_resist_in_green

Valid Items: Sororitas Armour, Main Implant, Power Armour, Light Armour, Purity Seal, Synskin Armour, Tech-adept Armour

Exclusion Groups: all_resist

-4.0% to -8.0% Cooldown Reduction for all Skills

Enchant ID: allskill_cooldown_percent

Valid Items: Purity Seal, Signum

Exclusion Groups:

15.0% to 30.0% Damage Bonus for AoE Skills

Values doubled if on a two-handed weapon.

Enchant ID: aoe_damage_bonus_major

Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Belt Equipment, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Eye Implant, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Main Implant, Melta Gun, Multi-Melta, Needler Sniper Rifle, Neural Implant, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Radium Carbine, Shock Maul, Shotgun, Signum, Sniper Rifle, Storm Shield, Suppression Shield, Thunder Hammer, Voltaic Axe

Exclusion Groups:

Banner radius increased by 1.0 to 3.0 metres

Enchant ID: banner_aura_radius_flat

Valid Items: Sororitas Armour, Banner

Exclusion Groups:

Banner duration increased by 1.0 to 3.0 seconds

Enchant ID: banner_duration_flat

Valid Items: Eye Implant

Exclusion Groups:

Banner HP modifier increased by 1.0 to 5.0

Enchant ID: banner_hp_added_level

Valid Items: Banner

Exclusion Groups:

4.0% to 10.0% chance to cause Bleeding on Physical Skill Hit

Values doubled if on a two-handed weapon.

Enchant ID: bleed_on_physical_hit

Valid Items: Arc Blade, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Chainsword & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Longlas Rifle, Needler Sniper Rifle, Omnissian Axe, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Purity Seal, Radium Carbine, Shock Maul, Shotgun, Sniper Rifle, Thunder Hammer

Exclusion Groups:

12.0% to 30.0% Damage Bonus for Biomancy Psychic Powers

Values doubled if on a two-handed weapon.

Enchant ID: bonus_damage_biomancy_major

Valid Items: Psychic Focus, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade

Exclusion Groups:

12.0% to 30.0% Damage Bonus for Pyromancy Psychic Powers

Values doubled if on a two-handed weapon.

Enchant ID: bonus_damage_pyromancy_major

Valid Items: Psychic Focus, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade

Exclusion Groups:

12.0% to 30.0% Damage Bonus for Telekinesis Psychic Powers

Values doubled if on a two-handed weapon.

Enchant ID: bonus_damage_telekinesis_major

Valid Items: Psychic Focus, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade

Exclusion Groups:

4.0% to 10.0% chance to cause Burning on Heat Skill hit

Values doubled if on a two-handed weapon.

Enchant ID: burn_on_heat_hit

Valid Items: Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Plasma Cannon, Plasma Gun, Plasma Pistol, Purity Seal

Exclusion Groups:

2.0 to 4.0% chance to release a Thunderbolt of Authority on Hit

Enchant ID: chain_lightning_on_hit_dealt

Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Radium Carbine, Shock Maul, Shotgun, Signum, Sniper Rifle, Thunder Hammer, Voltaic Axe

Exclusion Groups:

2.0 to 3.0% chance to release a Thunderbolt of Authority on Hit Taken

Enchant ID: chain_lightning_on_hit_taken

Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Neural Implant, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour

Exclusion Groups:

4.0 to 5.0% chance to release a Thunderbolt of Authority on Inoculator Use

Enchant ID: chain_lightning_on_inoculator_use

Valid Items: Inoculator

Exclusion Groups:

10.0% to 20.0% Critical Damage

Values doubled if on a two-handed weapon.

Enchant ID: critical_damage_bonus

Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Radium Carbine, Shock Maul, Shotgun, Signum, Sniper Rifle, Thunder Hammer, Voltaic Axe

Exclusion Groups: critical_hit_strength

4.0% to 6.0% Critical Hit Chance

Values doubled if on a two-handed weapon.

Enchant ID: critical_hit_chance_major

Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Eye Implant, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Radium Carbine, Shock Maul, Shotgun, Signum, Sniper Rifle, Thunder Hammer, Voltaic Axe

Exclusion Groups:

8.0 to 12.0 Critical Hit Strength

Values doubled if on a two-handed weapon.

Enchant ID: critical_hit_strength_major

Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Eye Implant, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Radium Carbine, Shock Maul, Shotgun, Signum, Sniper Rifle, Thunder Hammer, Voltaic Axe

Exclusion Groups: critical_hit_strength

20.0% to 35.0% Damage Bonus when there is no enemy within 5 metres

Enchant ID: damage_alone

Valid Items: Plasma Caliver, Autogun, Autopistol, Bolt Pistol, Boltgun, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Exitus Rifle, Eye Implant, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Grav-Gun, Grav-Pistol, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Plasma Cannon, Plasma Gun, Plasma Pistol, Radium Carbine, Shotgun, Signum, Sniper Rifle

Exclusion Groups: damage_in

20.0% to 35.0% Damage Bonus for the Bio Lightning Psychic Power

Enchant ID: damage_bonus_pp_bio_lightning

Valid Items: Eye Implant, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Main Implant

Exclusion Groups:

20.0% to 35.0% Damage Bonus for the Shockwave Psychic Power

Enchant ID: damage_bonus_pp_telekinesis_shockwave

Valid Items: Eye Implant, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Main Implant

Exclusion Groups:

10.0% to 16.0% Damage Bonus when Suppression Status is Protected.

Enchant ID: damage_in_green

Valid Items: Belt Equipment, Eye Implant, Signum

Exclusion Groups: damage_in

6.0 to 12.0% Damage Reduction when Suppression Status is Protected.

Enchant ID: damage_reduce_in_green

Valid Items: Sororitas Armour, Power Armour, Light Armour, Purity Seal, Synskin Armour, Tech-adept Armour

Exclusion Groups: damage_reduce_in

4.0 to 8.0% Damage Reduction

Enchant ID: damage_reduce_major

Valid Items: Sororitas Armour, Main Implant, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour

Exclusion Groups: melee_damage_reduce, ranged_damage_reduce

7.0% to 15.0% Reflect Chance

Enchant ID: damage_reflect_chance_major

Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Inoculator, Main Implant, Power Armour, Light Armour, Signum, Storm Shield, Suppression Shield, Synskin Armour, Tech-adept Armour

Exclusion Groups:

20.0% to 40.0% Reflect Damage

Enchant ID: damage_reflect_percent_major

Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Inoculator, Main Implant, Power Armour, Light Armour, Signum, Storm Shield, Suppression Shield, Synskin Armour, Tech-adept Armour

Exclusion Groups:

4.0% to 8.0% Deflect/Dodge Chance

Enchant ID: deflect_major

Valid Items: Sororitas Armour, Power Armour, Light Armour, Purity Seal, Storm Shield, Suppression Shield, Synskin Armour, Tech-adept Armour

Exclusion Groups:

8.0% to 12.0% Deflect/Dodge Chance against Melee attacks

Enchant ID: dodge_against_melee_major

Valid Items: Neural Implant, Purity Seal

Exclusion Groups:

8.0% to 12.0% Deflect/Dodge Chance against Ranged attacks

Enchant ID: dodge_against_ranged_major

Valid Items: Neural Implant, Purity Seal

Exclusion Groups:

4.0 to 6.0% Execution chance

Enchant ID: execute_chance

Valid Items: Eye Implant, Neural Implant

Exclusion Groups:

10.0% to 16.0% chance to Fear on Critical Hit

Enchant ID: fear_on_crit

Valid Items: Purity Seal, Signum

Exclusion Groups: fear_on

6.0% to 10.0% chance to Fear on Hit

Enchant ID: fear_on_hit

Valid Items: Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Purity Seal

Exclusion Groups: fear_on

6.0% to 10.0% HP gained on Execution

Enchant ID: heal_from_execution

Valid Items: Inoculator, Power Armour, Synskin Armour

Exclusion Groups:

200.0 to 500.0 HP

Enchant ID: hp_fix_major

Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Inoculator, Main Implant, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour

Exclusion Groups:

12.0 to 25.0% Life Drain

Values doubled if on a two-handed weapon.

Enchant ID: hp_leech_percent

Valid Items: Arc Blade, Arc Sword, Assassin Power Sword, Blessed Blade & Rod, Bolt Pistol & Chainsword, Chainsword & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Force Sword, Biomantic Sword, Aether Blade, Greataxe, Greatsword, Null Rod, Omnissian Axe, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Shock Maul, Thunder Hammer, Voltaic Axe

Exclusion Groups:

60.0 to 100.0 HP gained on Critical Hit

Values doubled if on a two-handed weapon.

Enchant ID: hp_on_crit

Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Radium Carbine, Shock Maul, Shotgun, Sniper Rifle, Thunder Hammer, Voltaic Axe

Exclusion Groups:

25.0 to 45.0 HP gained on Hit

Values doubled if on a two-handed weapon.

Enchant ID: hp_per_hit_melee_major

Valid Items: Arc Blade, Arc Sword, Assassin Power Sword, Blessed Blade & Rod, Bolt Pistol & Chainsword, Chainsword & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Force Sword, Biomantic Sword, Aether Blade, Greataxe, Greatsword, Null Rod, Omnissian Axe, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Shock Maul, Thunder Hammer, Voltaic Axe

Exclusion Groups:

10.0 to 20.0 HP gained on Hit

Values doubled if on a two-handed weapon.

Enchant ID: hp_per_hit_ranged_and_accessory_major

Valid Items: Plasma Caliver, Autogun, Autopistol, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Bolt Pistol, Boltgun, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Exitus Rifle, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Grav-Gun, Grav-Pistol, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Plasma Cannon, Plasma Gun, Plasma Pistol, Radium Carbine, Shotgun, Sniper Rifle

Exclusion Groups:

18.0 to 35.0 HP Regeneration

Enchant ID: hp_regeneration_major

Valid Items: Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Inoculator, Neural Implant, Purity Seal

Exclusion Groups:

8.0% to 12.0% Heat Damage Bonus

Enchant ID: increase_all_heat_damage_percent_major

Valid Items: Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Signum

Exclusion Groups: increase_all_damage_by_type

8.0% to 12.0% Physical Damage Bonus

Enchant ID: increase_all_physical_damage_percent_major

Valid Items: Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Signum

Exclusion Groups: increase_all_damage_by_type

8.0% to 12.0% Warp Damage Bonus

Enchant ID: increase_all_warp_damage_percent_major

Valid Items: Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Signum

Exclusion Groups: increase_all_damage_by_type

4.0 to 6.0 Inoculator capacity

Enchant ID: inoculator_capacity_major

Valid Items: Inoculator

Exclusion Groups:

-20.0% to -30.0% Cooldown Reduction for the Inoculator

Enchant ID: inoculator_cooldown_reduction_major

Valid Items: Sororitas Armour, Inoculator, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour

Exclusion Groups:

10.0% to 16.0% chance to Knockback on Critical Hit

Values doubled if on a two-handed weapon.

Enchant ID: knockback_on_crit

Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Purity Seal, Radium Carbine, Shock Maul, Shotgun, Sniper Rifle, Storm Shield, Suppression Shield, Thunder Hammer, Voltaic Axe

Exclusion Groups: knockback_on

6.0% to 10.0% chance to Knockback on Hit

Values doubled if on a two-handed weapon.

Enchant ID: knockback_on_hit

Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Radium Carbine, Shock Maul, Shotgun, Sniper Rifle, Storm Shield, Suppression Shield, Thunder Hammer, Voltaic Axe

Exclusion Groups: knockback_on

6.0% to 10.0% chance to Knockdown on Critical Hit

Values doubled if on a two-handed weapon.

Enchant ID: knockdown_on_crit

Valid Items: Arc Blade, Arc Sword, Assassin Power Sword, Blessed Blade & Rod, Bolt Pistol & Chainsword, Chainsword & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Force Sword, Biomantic Sword, Aether Blade, Greataxe, Greatsword, Null Rod, Omnissian Axe, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Shock Maul, Storm Shield, Suppression Shield, Thunder Hammer, Voltaic Axe

Exclusion Groups: knockback_on

0.03 to 0.1 HP

Enchant ID: maxhp_percentage

Valid Items: Sororitas Armour, Belt Equipment, Inoculator, Main Implant, Power Armour, Light Armour, Storm Shield, Suppression Shield, Synskin Armour, Tech-adept Armour

Exclusion Groups:

8.0% to 12.0% Melee Damage Bonus

Values doubled if on a two-handed weapon.

Enchant ID: melee_damage_percent_major

Valid Items: Arc Blade, Arc Sword, Assassin Power Sword, Blessed Blade & Rod, Bolt Pistol & Chainsword, Chainsword & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Eye Implant, Force Sword, Biomantic Sword, Aether Blade, Greataxe, Greatsword, Null Rod, Omnissian Axe, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Shock Maul, Signum, Storm Shield, Suppression Shield, Thunder Hammer, Voltaic Axe

Exclusion Groups: melee_damage_percent

Melee damage reduced by 8.0 to 12.0

Enchant ID: melee_damage_reduce_major

Valid Items: Sororitas Armour, Main Implant, Power Armour, Light Armour, Storm Shield, Suppression Shield, Synskin Armour, Tech-adept Armour

Exclusion Groups: melee_damage_reduce

0.35 to 0.55 Damage Bonus for the Self-destruct Skill for Psiloi Vivisectors

Enchant ID: minion_damage_on_death_explosion_crawler

Valid Items: Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle

Exclusion Groups:

25.0% to 35.0% chance to Fear on Hit

Enchant ID: minion_fear_on_hit

Valid Items: Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Purity Seal

Exclusion Groups: fear_on

0.22 to 0.35 Damage Bonus for the Autogun Shot Skill of the Psiloi Combustor

Enchant ID: minion_ta_damage_combustor_autogun

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

0.22 to 0.35 Damage Bonus for the Lasgun Shot Skill of the Psiloi Combustor

Enchant ID: minion_ta_damage_combustor_las

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

0.22 to 0.35 Damage Bonus for the Meltagun Shot Skill of the Psiloi Combustor

Enchant ID: minion_ta_damage_combustor_melta

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

8.0 to 12.0 base Damage for Constructs

Enchant ID: minion_ta_damage_flat

Valid Items: Eye Implant, Purity Seal, Signum

Exclusion Groups:

0.55 to 0.75 Damage Bonus for the Litany of the Electromancer Skill of the Kastelan Robot

Enchant ID: minion_ta_damage_kastellan_aoe

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

0.22 to 0.35 Damage Bonus for the Phosphorus Blast Skill of the Phospor Gun of the Kastelan Robot

Enchant ID: minion_ta_damage_kastellan_blaster_burst

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

0.22 to 0.35 Damage Bonus for the Phosphorus Barrage Skill of the Phospor Gun of the Kastelan Robot

Enchant ID: minion_ta_damage_kastellan_blaster_shoot

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

0.22 to 0.35 Damage Bonus for the Fist Cleave Skill of the Kastelan Robot

Enchant ID: minion_ta_damage_kastellan_fist_cleave

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

0.22 to 0.35 Damage Bonus for the Phosphor Cannon Weapon of the Kastelan Robot

Enchant ID: minion_ta_damage_kastellan_fist_shoot

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

0.22 to 0.35 Damage Bonus for the Fist Strike Skill of the Kastelan Robot

Enchant ID: minion_ta_damage_kastellan_fist_strike

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

0.22 to 0.35 Damage Bonus for the Flame Stream Skill of the Flamer of the Kastelan Robot

Enchant ID: minion_ta_damage_kastellan_flamer_flame

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

0.22 to 0.35 Damage Bonus for the Flame Burst Skill of the Flamer of the Kastelan Robot

Enchant ID: minion_ta_damage_kastellan_flamer_shot

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

0.55 to 0.75 Damage Bonus for the Canticles of the Omnissiah Skill of the Kataphron Vanguard

Enchant ID: minion_ta_damage_kataphron_aoe

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

0.55 to 0.75 Damage Bonus for the Charge Skill of the Kataphron Vanguard

Enchant ID: minion_ta_damage_kataphron_charge

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

0.22 to 0.35 Damage Bonus for the Greataxe weapon of the Kataphron Vanguard

Enchant ID: minion_ta_damage_kataphron_cleave

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

0.22 to 0.35 Damage Bonus for the Flamer weapon of the Kataphron Destroyer

Enchant ID: minion_ta_damage_kataphron_flamer

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

0.22 to 0.35 Damage Bonus for the Gravcannon weapon of the Kataphron Destroyer

Enchant ID: minion_ta_damage_kataphron_gravcannon

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

0.22 to 0.35 Damage Bonus for the Phosphor Blaster weapon of the Kataphron Destroyer

Enchant ID: minion_ta_damage_kataphron_phosphor

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

0.22 to 0.35 Damage Bonus for the Plasma cannon weapon of the Kataphron Destroyer

Enchant ID: minion_ta_damage_kataphron_plasma

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

0.22 to 0.35 Damage Bonus for the Power Axe weapon of the Kataphron Vanguard

Enchant ID: minion_ta_damage_kataphron_strike

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

0.2 to 0.3 Damage Bonus for the Self-destruct Skill for Psiloi Vivisectors

Enchant ID: minion_ta_damage_on_death_explosion_crawler

Valid Items: Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle

Exclusion Groups:

0.2 to 0.3 Damage Bonus for the Self-destruct Skill for Kastelan Robots

Enchant ID: minion_ta_damage_on_death_explosion_kastelan

Valid Items: Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle

Exclusion Groups:

12.0 to 20.0% Supreme Damage Reduction for Constructs

Enchant ID: minion_ta_damage_reduce

Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour

Exclusion Groups:

0.22 to 0.35 Damage Bonus for the Boltgun Shoot Skill of the Tarantula Turret

Enchant ID: minion_ta_damage_tarantula_bolter

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

0.22 to 0.35 Damage Bonus for the Flame Stream Skill of the Tarantula Turret

Enchant ID: minion_ta_damage_tarantula_flamer

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

0.22 to 0.35 Damage Bonus for the Lasgun Shoot Skill of the Tarantula Turret

Enchant ID: minion_ta_damage_tarantula_lasgun

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

0.22 to 0.35 Damage Bonus for the Missile Launch Skill of the Tarantula Turret

Enchant ID: minion_ta_damage_tarantula_launcher

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

0.22 to 0.35 Damage Bonus for the Chainsaw Eviscerate Skill of the Psiloi Vivisector

Enchant ID: minion_ta_damage_vivisector_chainsaw

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

0.22 to 0.35 Damage Bonus for the Claw Strike Skill of the Psiloi Vivisector

Enchant ID: minion_ta_damage_vivisector_claw

Valid Items: Plasma Caliver, Main Implant, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

28.0% to 50.0% Heat Damage Bonus for Constructs

Enchant ID: minion_ta_heat_damage

Valid Items: Plasma Caliver, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

12.0 to 20.0% Supreme Heat Resistance for Constructs

Enchant ID: minion_ta_heat_resist

Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour

Exclusion Groups:

385.0 to 500.0 Base HP for Psiloi Combustors

Enchant ID: minion_ta_hp_cremator

Valid Items: Sororitas Armour, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour

Exclusion Groups:

1100.0 to 1400.0 Base HP for Kastelan Robots

Enchant ID: minion_ta_hp_kastellan

Valid Items: Sororitas Armour, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour

Exclusion Groups:

1100.0 to 1300.0 Base HP for Kataphron Destroyers

Enchant ID: minion_ta_hp_kataphron_destroyer

Valid Items: Sororitas Armour, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour

Exclusion Groups:

1350.0 to 1700.0 Base HP for Kataphron Vanguards

Enchant ID: minion_ta_hp_kataphron_vanguard

Valid Items: Sororitas Armour, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour

Exclusion Groups:

700.0 to 900.0 Base HP for Tarantula Turrets

Enchant ID: minion_ta_hp_tarantula

Valid Items: Sororitas Armour, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour

Exclusion Groups:

500.0 to 750.0 Base HP for Psiloi Vivisectors

Enchant ID: minion_ta_hp_vivisector

Valid Items: Sororitas Armour, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour

Exclusion Groups:

35.0% to 70.0% Melee Damage Bonus for Constructs

Enchant ID: minion_ta_melee_damage

Valid Items: Plasma Caliver, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

12.0 to 20.0% Supreme Physical Resistance for Constructs

Enchant ID: minion_ta_phys_resist

Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour

Exclusion Groups:

28.0% to 50.0% Physical Damage Bonus for Constructs

Enchant ID: minion_ta_physical_damage

Valid Items: Plasma Caliver, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

28.0% to 50.0% Ranged Damage Bonus for Constructs

Enchant ID: minion_ta_ranged_damage

Valid Items: Plasma Caliver, Omnissian Axe, Radium Carbine, Voltaic Axe

Exclusion Groups:

0.16 to 0.25 Suppression Damage Bonus for Constructs

Enchant ID: minion_ta_suppression_damage

Valid Items: Eye Implant, Neural Implant, Signum

Exclusion Groups:

12.0 to 20.0% Supreme Warp Resistance for Constructs

Enchant ID: minion_ta_warp_resist

Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour

Exclusion Groups:

6.0% to 12.0% Movement Speed when no enemies are present within 5 metres

Enchant ID: movement_speed_alone

Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour

Exclusion Groups: movement_speed

6.0% to 12.0% Movement Speed when Suppression Status is Protected.

Enchant ID: movement_speed_in_green

Valid Items: Sororitas Armour, Eye Implant, Inoculator, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour

Exclusion Groups: movement_speed

10.0% to 16.0% Movement Speed when Surrounded

Enchant ID: movement_speed_in_threat

Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour

Exclusion Groups: movement_speed

6.0% to 10.0% Movement Speed

Enchant ID: movement_speed_major

Valid Items: Sororitas Armour, Neural Implant, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour

Exclusion Groups: movement_speed

6.0% to 11.0% Movement Speed

Enchant ID: movement_speed_major_ta

Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Inoculator, Neural Implant, Power Armour, Light Armour, Purity Seal, Synskin Armour, Tech-adept Armour

Exclusion Groups: movement_speed

5.0% to 10.0% Sacred Rite Effectiveness

Enchant ID: offering_effectiveness

Valid Items: Inoculator, Main Implant

Exclusion Groups:

4.0% to 10.0% chance to Poison on Physical Skill Hit

Values doubled if on a two-handed weapon.

Enchant ID: poison_on_physical_hit

Valid Items: Arc Blade, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Chainsword & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Longlas Rifle, Needler Sniper Rifle, Omnissian Axe, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Purity Seal, Radium Carbine, Shock Maul, Shotgun, Sniper Rifle, Thunder Hammer

Exclusion Groups:

8.0% to 12.0% Ranged Damage Bonus

Values doubled if on a two-handed weapon.

Enchant ID: ranged_damage_percent_major

Valid Items: Plasma Caliver, Autogun, Autopistol, Bolt Pistol, Boltgun, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Exitus Rifle, Eye Implant, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Grav-Gun, Grav-Pistol, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Plasma Cannon, Plasma Gun, Plasma Pistol, Radium Carbine, Shotgun, Signum, Sniper Rifle

Exclusion Groups: ranged_damage_percent

Ranged damage reduced by 8.0 to 12.0

Enchant ID: ranged_damage_reduce_major

Valid Items: Sororitas Armour, Main Implant, Power Armour, Light Armour, Storm Shield, Suppression Shield, Synskin Armour, Tech-adept Armour

Exclusion Groups: ranged_damage_reduce

4.0 to 8.0% to All Resistances

Enchant ID: resist_all_major

Valid Items: Sororitas Armour, Neural Implant, Power Armour, Light Armour, Purity Seal, Synskin Armour, Tech-adept Armour

Exclusion Groups: all_resist

8.0 to 16.0% Heat Resistance

Enchant ID: resistance_heat_major

Valid Items: Sororitas Armour, Neural Implant, Power Armour, Light Armour, Purity Seal, Synskin Armour, Tech-adept Armour

Exclusion Groups:

8.0 to 16.0% Physical Resistance

Enchant ID: resistance_physical_major

Valid Items: Sororitas Armour, Neural Implant, Power Armour, Light Armour, Purity Seal, Synskin Armour, Tech-adept Armour

Exclusion Groups:

8.0 to 16.0% Warp Resistance

Enchant ID: resistance_warp_major

Valid Items: Sororitas Armour, Neural Implant, Power Armour, Light Armour, Purity Seal, Synskin Armour, Tech-adept Armour

Exclusion Groups:

4.0 to 8.0% Warp Resistance

Enchant ID: resistance_warp_minor

Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Eye Implant, Inoculator, Main Implant, Neural Implant, Power Armour, Light Armour, Purity Seal, Storm Shield, Suppression Shield, Synskin Armour, Tech-adept Armour

Exclusion Groups:

20.0 to 45.0% Shield Drain

Values doubled if on a two-handed weapon.

Enchant ID: shield_leech_percent

Valid Items: Arc Blade, Arc Sword, Assassin Power Sword, Blessed Blade & Rod, Bolt Pistol & Chainsword, Chainsword & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Force Sword, Biomantic Sword, Aether Blade, Greataxe, Greatsword, Null Rod, Omnissian Axe, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Shock Maul, Thunder Hammer, Voltaic Axe

Exclusion Groups:

500.0 to 700.0 max Energy Shield for regenerating shields.

Enchant ID: shieldhp_flat

Valid Items: Sororitas Armour, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Inoculator, Main Implant, Power Armour, Light Armour, Synskin Armour, Tech-adept Armour

Exclusion Groups:

1.0 to 2.0% Shield HP regeneration per sec

Enchant ID: shieldhp_regen

Valid Items: Inoculator, Main Implant

Exclusion Groups:

10.0% to 16.0% chance to Shock on Critical Hit

Values doubled if on a two-handed weapon.

Enchant ID: shock_on_crit_normal

Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Purity Seal, Radium Carbine, Shock Maul, Shotgun, Sniper Rifle, Storm Shield, Suppression Shield, Thunder Hammer, Voltaic Axe

Exclusion Groups: shock_on

6.0% to 10.0% chance to Shock on Hit

Values doubled if on a two-handed weapon.

Enchant ID: shock_on_hit

Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Main Implant, Melta Gun, Multi-Melta, Needler Sniper Rifle, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Purity Seal, Radium Carbine, Shock Maul, Shotgun, Sniper Rifle, Thunder Hammer, Voltaic Axe

Exclusion Groups: shock_on

6.0% to 10.0% chance to Stun on Critical Hit

Values doubled if on a two-handed weapon.

Enchant ID: stun_on_crit

Valid Items: Arc Blade, Arc Sword, Assassin Power Sword, Blessed Blade & Rod, Bolt Pistol & Chainsword, Chainsword & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Force Sword, Biomantic Sword, Aether Blade, Greataxe, Greatsword, Null Rod, Omnissian Axe, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Shock Maul, Storm Shield, Suppression Shield, Thunder Hammer, Voltaic Axe

Exclusion Groups:

20.0 to 32.0 Suppression gained on Hit

Values doubled if on a two-handed weapon.

Enchant ID: suppression_per_hit_major

Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Radium Carbine, Shock Maul, Shotgun, Sniper Rifle, Storm Shield, Suppression Shield, Thunder Hammer, Voltaic Axe

Exclusion Groups:

40.0 to 60.0 Suppression Regeneration

Enchant ID: suppression_regeneration_major

Valid Items: Inoculator, Neural Implant, Purity Seal, Storm Shield, Suppression Shield

Exclusion Groups:

200.0 to 300.0 Suppression

Enchant ID: supression_resistance_max_major

Valid Items: Sororitas Armour, Inoculator, Main Implant, Power Armour, Light Armour, Storm Shield, Suppression Shield, Synskin Armour, Tech-adept Armour

Exclusion Groups:

1.0 sec Vulnerability duration

Enchant ID: vulnerability_duration_major

Valid Items: Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Eye Implant

Exclusion Groups:

12.0% to 20.0% Vulnerability effectiveness

Values doubled if on a two-handed weapon.

Enchant ID: vulnerability_efficiency_bonust_major

Valid Items: Arc Blade, Plasma Caliver, Arc Sword, Assassin Power Sword, Autogun, Autopistol, Belt Equipment, Banner, Force Field, Grenade, Holy Relic, Mine, Psychic Focus, Girdle, Bolt Pistol, Boltgun, Blessed Blade & Rod, Bolt Pistol & Chainsword, Hand Flamer & Brazier, Hand Flamer & Rod, Inferno Pistol & Chainsword, Plasma Pistol & Blessed Blade, Plasma Pistol & Brazier, Carthean Sword, Chainsword, Death Cult Blade, Eviscerator, Exitus Rifle, Flamer, Force Rod, Warp Rod, Telekinetic Rod, Force Staff, Pyrokinetic Staff, Wyrdvane Staff, Force Sword, Biomantic Sword, Aether Blade, Grav-Gun, Grav-Pistol, Greataxe, Greatsword, Grenade Launcher, Heavy Bolter, Heavy Flamer, Inferno Pistol, Lasgun, Laspistol, Longlas Rifle, Melta Gun, Multi-Melta, Needler Sniper Rifle, Null Rod, Omnissian Axe, Plasma Cannon, Plasma Gun, Plasma Pistol, Power Axe, Power Halberd, Power Hammer, Power Maul, Power Sword, Radium Carbine, Shock Maul, Shotgun, Signum, Sniper Rifle, Thunder Hammer, Voltaic Axe

Exclusion Groups:

4.0% to 10.0% chance to add Physical Vulnerability on Bleeding Skill Hit

Enchant ID: vulnerability_on_bleed

Valid Items: Main Implant, Neural Implant, Purity Seal

Exclusion Groups: vulnerability_on

4.0% to 10.0% chance to add Heat Vulnerability on Burning Skill Hit

Enchant ID: vulnerability_on_burn

Valid Items: Main Implant, Neural Implant, Purity Seal

Exclusion Groups: vulnerability_on

4.0% to 10.0% chance to add Heat Vulnerability on Heat Damage dealt

Enchant ID: vulnerability_on_hit_heat

Valid Items: Main Implant, Neural Implant, Purity Seal

Exclusion Groups: vulnerability_on

4.0% to 10.0% chance to add Physical Vulnerability on Physical Damage dealt

Enchant ID: vulnerability_on_hit_physical

Valid Items: Main Implant, Neural Implant, Purity Seal

Exclusion Groups: vulnerability_on

4.0% to 10.0% chance to add Warp Vulnerability on Warp Damage dealt

Enchant ID: vulnerability_on_hit_warp

Valid Items: Main Implant, Neural Implant, Purity Seal

Exclusion Groups: vulnerability_on

4.0% to 10.0% chance to add Physical Vulnerability on Poison Skills Hit

Enchant ID: vulnerability_on_poison

Valid Items: Main Implant, Neural Implant, Purity Seal

Exclusion Groups: vulnerability_on

20.0 to 32.0 Focus/Adrenaline/Warp Heat/Data-flux/Faith

Enchant ID: zeal_max_major

Valid Items: Sororitas Armour, Eye Implant, Inoculator, Neural Implant, Power Armour, Light Armour, Purity Seal, Synskin Armour, Tech-adept Armour

Exclusion Groups: